Programming Animations.
Updates to our models and animations today!
If you've been following our dev progress, you'll remember our original blue-haired Callie. She came to us from Mixamo as a placeholder, but now that the REAL Callie is ready, she has been retired for our final model design from our Art and Animation team!
The Blue Callie had a few more animation states. In our original concept, Blue Callie was slightly more active. The story had been planned to be a little more action-based and aggressive (which we tested with animations from Mixamo), but as the story evolved, her character was tuned to be a lot more timid and she was stripped of her aggressive firepower.
Here are some screencaps of the process - I'm working on the animation controllers for idle and walking Callie, both with and without her trusty flashlight. Here, I've created two animation states (Idle and Walking, I removed the Dash, Jump, Crouch, Sneak, and Fire). This tracks the player's state based on the input.
I am also testing out different scales of Callie. We had some issues with the "new" Callie's voluminous hair blocking too much of the camera. Here, we figured out that a 75% Callie did the trick.
With the updated animations from our Animation team, and after smoothing out some issues with rigging in Unity (requiring a call between Rigging, Art, Animation, and Dev), new Callie is up and running walking.
Get House
House
Callie wakes up in a House that doesn't feel right.
Status | In development |
Author | Moddl |
Genre | Puzzle |
Tags | 3D, Exploration, Horror |
More posts
- HOUSE V1.0 Released!Dec 08, 2021
- Playtest ReportNov 29, 2021
- BetaNov 25, 2021
- House UpdatesNov 17, 2021
- First LevelOct 21, 2021
- Design DocumentOct 13, 2021
- Tech DemoOct 06, 2021
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